Team Progress
Audio progress this week: Everything has been edited! We still need to fill in a few gaps in the soundtrack by selecting from the music Xavier has already recorded, and make a few sound effects. 
Animation/technical progress this week (current status of all scenes): I have been blown away by Emily's animation work this week, she's sent me new gorgeous art to implement almost every day! As per usual, there has been a lot of formatting back and forth between the two of us, however we're finding our flow. I'm falling behind a little bit in implementation, but I had some of my own Quill animations to make this week.
Scene 1: fully animated, no implementation
Scene 2: almost fully animated, almost fully implemented
Scene 3: some animation, no implementation
Scene 4: some animation, some implementation
Scene 5: DONE
Scene 6: some animation, no implementation
Scene 7: some animation, no implementation
Scene 8: some animation, no implementation
Scene 9: no animation, no implementation...
Table of Contents: fully animated, some implementation​​​​​​​
My Progress
This week wasn't as productive as I would have loved (hello election anxiety!), but I still made some solid progress. I made many tedious changes to my code, did a TON of video editing, and plugged many of Emily's beautiful animations into Unity, finishing Scene 5 and making more progress on Scene 2. My more interesting results for the week were in Quill. After trying and failing to find a font that looked good in VR and matched the visual style of our project, I gave up and decided to just use Quill paintings for all of our UX text and scene titles. 
Glow up!
More Quill work: I'm trying to use gestural Quill animations as UX indicators for our match striking scene. Left to right: strike match, pick up match, lift match. These needed to be recorded in Quill and now need to be imported as animated Alembics. I also put in some work on the grass for the meadow this week, which is a surprisingly difficult optimization problem.
Current To Do List
Table of Contents: Write script that makes stars appear on hover. Write script that makes scenes change on click. Write script that only makes unlocked scenes appear and makes unlocked cards flip. Redo image textures for all of Emily's cards, add them to the scene as replacements for the other cards. Pick a looping piece of music and implement it into the ToC manager. Record a demo video for this week.
ALL SCENES: Write singleton script to keep track of which levels have been completed. Once everything else is done, add titles to all scenes.
1: Download video and figure out next steps. Render long video, test it out in Unity. Add mastered audio.
2: Render all remaining flames that I can. Download the two new ones from Emily. Plug in all flame videos. Draw and import three animated Quill UX indicators. Plug those indicators into the S2 script. Record full demo video.
4: Download videos, write scene manager for the first part of this scene.
5: Redo the voiceover for the first part of this scene, the music is too loud.​​​​​​​
4: once all panels have arrived, pick looping music for this scene
ALL SCENES: once everything else is done, add titles
6: Start working hard on this ASAP tomorrow
7: ditto
3, 8, 9: wait for emily
Excerpt from Emily's Post
This week I continued creating and refining assets and putting them into after effects! I compiled the shots and edited using ae tools and keyframes to animate the layers. I then added masks to each shot to give them a dreamy effect, and so they aren’t just solid squares to be floating in space. I love how this turned out and I’m so excited to see it in VR! This video shows the second part of scene 1 when Mira receives the package in the mail. All audio used to edit is unmixed (final mixed versions will be in final product).
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