Instead of modeling a classic board game for this design challenge, I made up a fantasy board game called Collector. The rules are secret*. All assets used are mine!
*Or, maybe there aren't any...
Progress Images
I had some difficulties finishing this assignment, but it's been a great creative outlet for me over the past week and I've improved a lot through making it! I had fun learning how to edit Bezier curves to create abstract lathes, implement physics, and apply my own textures using UV unwrapping (ok, that part wasn't as fun.) Rather than have an object collide with the board, I wanted to have the board flip on its own and catapult the pieces into the air. Unfortunately, I wasn't able to get the rigidbodies for the pieces set quite right, and they fall through the board instead of getting knocked off it.
Final Scene
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